While repairable landing legs, repairable wheels, and repackable parachutes have been in the game for a little while, solar panels have never been fixable. I don''t know if they are going to add repair-ability to them now that there is an engineer class, but I agree that it
Right click the Solar Array and select "Extend Panels". All moving parts in KSP can be activated by right clicking them and selecting the action from a dropdown menu.
If you got other solar panels you could just fly a kerbal into the solar panels in the way :P(found out that at relatively low speeds the kerbals destroys the panels really easy :3) Would save time having to install/uninstall mods. #7. Kevin. May 18, 2015 @ 3:32pm I just had a thought. You MIGHT be able to (quite easily) edit your save file.
It wasn''t the reaction wheels- but what I believe it was is the solar panels being too close to each other for some reason. I closed 2 panels on each side (I had to do them 1 at a time then use time acceleration to prevent wobbling, go back to space center each time, it was a tedious process) and not it no longer shakes apart the solar panels.
The OX-Stat-PD Photovoltaic Panel is a placeable solar panel. Its cost is significantly lower than that of the RTG but requires direct sunlight, so it will only work when on the day side of a planet. The amount of power the
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Solar panels produce WasteHeat equal to half their power output. So if your solar panels are your only source of WasteHeat, then the power available at a given distance from the sun will be
Many people have been asking me to release the solar panels from my various parts packs as their own standalone pack. Here it is! This pack contains most of the solar panels from my US and Soviet parts packs.
Yes, I''ve always found them kind of pointless. I generally want to get the panels as far out from the ship as possible, and if it''s a power-intensive situation or sunlight is sparse, I want to cram as many panels around the circumference as I can. Both of those circumstances clearly favor the 1x6.
VAB or SPH, when a solar panel is placed on a craft, right-click and you will get options to change colors. Make sure the solar panel is extend, so you can see the color change. These solar panel were originally designed to recreate Orion type space craft, with the black circular panels. But they can be used for any type space craft or mission.
Select action group 1, click on your solar panel, and click ''toggle solar panel'' (or some such) to add this command to the AG. Then in flight, you can tap 1 to open and close
It looks like solar panels are fixed in Kopernicus 1.1.2 making this mod no longer necessary. I''ll leave this up for anyone still on older versions of Kopernicus but I don''t have plans to update this mod. I''ve put together a plugin to replace the RTG solar panel fix in Galactic Neighborhood. This should also work for solar panels in other
Making them fit in a fairing has forced me to make ungodly infernal robotics contraptions, which would wobble, hit the spacecraft, and break the panels forcing me to relaunch ten times or more until I finally didn''t break anything. This got me thinking: there are procedural parts mods for practically every single part type except solar panels
Hi everyone, i was trying for the first time the deployable science in Kerbin, started with solar panel deployed by an engineer and then an experiment from a scientist but the solar panel it''s no producing any sort of energy. It says true in both deployed and active status but it also says NOT linked and it''s not producing the 2 unit of energy it should produce. I''ve placed
Don''t forget you need at a minimum 2 solar panels, the communication, and a mystery goo. Leave it on the surface and it will generate and send back science (as long as you have a good signal). I''m still not a master of this stuff, but I got a steady stream of science that auto-generates.
The OX-STAT is a permanently deployed solar panel. It has no tracking ability and the lowest individual charge rate of any solar panel module, but it is extremely light and extremely cheap both in terms of unit cost and cost per unit electric charge generated. The OX-STAT is also less susceptible to breakage than other panels. However, it can be easily broken
For a few days now, I haven''t been able to deploy solar panels. If I right click them, nothing happens. If I go to action groups and select a deployable solar panel, there''s no option to deploy them. If I right click ANY solar panel (even the ones that aren''t deployable), nothing shows up. HELP!!!!
Hi everyone, this is my first attempt for a mod. It provides solar panel degradation configuration. By default it makes your panels degrade to almost 0% efficiency in 10 years. If you have B9 Part Switch installed, then there are multiple variants to choose from (degradation in 10 to 200 years).
Select action group 1, click on your solar panel, and click ''toggle solar panel'' (or some such) to add this command to the AG. Then in flight, you can tap 1 to open and close your panels. When I first started to play KSP, this was the number one post-launch mission-ending catastrophe. Maybe in the future, a Kerbal with a toolkit could
Many people have been asking me to release the solar panels from my various parts packs as their own standalone pack. Here it is! This pack contains most of the solar panels from my US and Soviet parts packs. Update for KSP 1.1.3 Remove panels that were already separate parts as they conflict with the original mods NOTE: Mod is now in CKAN.
If they are aligned with the airstream they are likely to survive it. So aerobraking during noon is convenient. Or if you aerobrake on the night side, you can align the solar panels into streamlined position using the sun and when the sun is blocked by Duna they will be they will be fixed in position relative to the spacecraft.
Hi, I am running a modded install of 1.3 and for some reason I have lost the ability of extending solar panels. I have no idea if this is a bug in 1.3 or a mod I am using. Can someone help? Thanks mod list B9, BD armory, Dmagic, extra planetary launch pads, KAS, kerbal engineer, hyper edit, Proce...
Depends. If the mission''s completely over, panels wide open, all deployables extended, gear down, and I hit atmo with engines screaming, making as bright a fireball and debris trail as I can.
Probodobodyne branded Photovoltaic Panels are the world standard for power generation, from your own home to the stars. The SP model comes with a protective shroud, allowing recovery when it''s no longer needed. Includes
great mode, my suggestion for improve it:-compatibilty with AVC-checker and C-KAN-the plugin is actually a toggle, so it retract manually opened panels,...: maybe change it to switch alternatively to "retract all"/"open all"
The SP-L deploys a 1×6 solar cell layout. There is also a SP-W 3x2 version available with a 3×2 layout. These panels generate electric charge only on extended state, requiring the need to be directly illuminated by the light of Kerbol.To make the panels operational, which will extend them from the protective casing, choose the Extend Panels option in the pop-up menu by right
As the table above shows, solar panels are only half as powerful at Duna as they are at Kerbin, and only 10% as powerful at Dres. From Jool to Eeloo, you need a Gigantor just
This pack contains most of the solar panels from my US and Soviet parts packs. The panels permanently attached to their respective crafts have been separated and modified to work as standalone parts. The solar
Placement of solar panels. You should position your panels in a way that your orientation doesn''t matter. I like to go with 4x symmetry and either the 1x6 or 2x3 panels, that way at least 2 panels are in some sun at all time. I
The Gigantor XL Solar Array is a deployable solar panel. It is the largest and most powerful electrical energy source in KSP at this time, though in some situations the OX-STAT offers better power per unit mass.
Don''t forget you need at a minimum 2 solar panels, the communication, and a mystery goo. Leave it on the surface and it will generate and send back science (as long as you have a good
Kerbal Actuators (KerbalActuators v1.9.0) Kerbal Inventory System (KIS 1.29) Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.16) So if that dosent work and your having issues with stock solar panels that indicates a problem with internal game functionality that should not be interfered with in the modding process and your
Right click the Solar Array and select "Extend Panels". All moving parts in KSP can be activated by right clicking them and selecting the action from a dropdown menu. Holding down alt allows you to right click and select several parts simultaneously. You can transfer fuel from tanks and docked ships this way.
All Activity; Home ; Kerbal Space Program 1 ; KSP1 Gameplay and Technical Support ; KSP1 Technical Support (PC, modded installs) SOLAR PANELS NOT CHARGING
As the table above shows, solar panels are only half as powerful at Duna as they are at Kerbin, and only 10% as powerful at Dres. From Jool to Eeloo, you need a Gigantor just to keep a probe core alive and use a bit of SAS now and again. And beyond Eeloo (like if you''re using OPM), solar panels are nothing but dead weight.
Kopernicus replaces the standard solar panel module with one of it''s own. It does this so solar panels will track a non-stock star for the case where a planet pack has replaced the stock system''s star. If you remove Kopernicus from an existing save, you have to manually edit your save and all saved craft files to fix this.
I''m middle-tier science so there are lots of big fuel tanks on the ends of my 2 science labs. They can cast shadows on half of my solar panels. To keep the scientists and their batteries charged, I need to rotate so my panels are perpendicular to Kerbol rather than oblique or in shadow.
The OX-STAT is a permanently deployed solar panel. It has no tracking ability and the lowest individual charge rate of any solar panel module, but it is extremely light and extremely cheap both in terms of unit cost and cost
Solar power works fine at Eeloo, its a similar distance from the sun as Jool... which is proportionately as close to the sun/solar power is just as good as solar power is in real life at Jupiter. Its not very mass efficient to use solar panels at Jool and beyond (actually at dres), and in KSP, we don''t have the drawbacks of RTGs (power
Hey fellow cosmonauts, I''ve been playing KSP with the BTSM mod, and after considerable effort I unlocked solar panels from the tech tree. Since then, however, I haven''t been able to get them to extend! Most of the time, no option shows up when right-clicking to extend, and when it does it produces no effect. I have them bound to an action group, but pressing that
I have a contract to repair solar panels. I have repair kits in my engineer''s inventory. (Right click on engineer, click on inventory, and I have 2. Also EVA refill and wrench). I can equip the wrench. I can equip the refill. I click on the repair kits, and they say "no action". I''m right on top of the solar panel.
So I launched a satellite with 2 OX-STAT Photovoltaic Panels, but i forgot to orient it properly once I reached orbit. So the panels are almost edge on to the sun . However, one of the panels is still getting 4% sun exposure and "producing energy" (it says energy flow = 0.017). The problem is that the batteries still aren''t charging.
Alright thanks, I saw enterelysium and some other guys do it and i wanted to it''ll save much time because generically i just right click and extended them all tooks a while
I had a similar issue a long time ago where the solar panels just weren''t solar panels anymore. I don''t remember that being fixed, but it apparently was considering that I use OPM. Edited September 13, 2019 by TheKSPBeginner Elaborated
So like a week ago Kopernicus had an update on CKAN and since then solar panels just.. don''t work. They don''T generate power, they can''T be extended or retracted, it''s like they all became decorative. Kerbal Space Program > General Discussions > Topic Details. Lucas. Aug 11, 2024 @ 8:49am Did Kopernicus break solar panels?
A mod pack for Kerbal Space Program, delivering a lot of new solar panel models Bigger, better or just different solar panel models based on many real or imagined concepts These components are required for the mod to function and are bundled as part of any download: To install, place the GameData folder inside your Kerbal Space Program folder.
The value is achieved at Kerbin 's distance, with the panel pointed directly at the Sun. The Gigantor XL Solar Array is a deployable solar panel. It is the largest and most powerful electrical energy source in KSP at this time, though in some situations the OX-STAT offers better power per unit mass.
Bigger, better or just different solar panel models based on many real or imagined concepts These components are required for the mod to function and are bundled as part of any download: To install, place the GameData folder inside your Kerbal Space Program folder. If asked to overwrite files, please do so.
It is the largest and most powerful electrical energy source in KSP at this time, though in some situations the OX-STAT offers better power per unit mass. The single largest solar array available for purchase, the Gigantor XL offers tremendous generation potential from a compact initial package.
Holding down alt allows you to right click and select several parts simultaneously. You can transfer fuel from tanks and docked ships this way. Left clicking on the doors of your command pods or the Kerbal avatar screens allow you to select which Kerbal to go on EVA.
Left clicking on the doors of your command pods or the Kerbal avatar screens allow you to select which Kerbal to go on EVA. On the bottom right of the screen where your Kerbal avatars are, you can hover your mouse over their screens and select IVA where you can get a nice cockpit view of your space travels.
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